Greetings, fellow travelers through the twisted, labyrinthine world of arcane madness that are solo adventure gamebooks!
The Dungeon of Abkadev is a short adventure in the classic Fighting Fantasy style that casts you in the role of apprentice mage navigating a the trap-filled maze of a mad, evil, (and dare I say madly evil) arch-mage.
Using nothing more than the skill of your sword arm and your magical talents, you will face a veritable rogue’s gallery of horrors from fungoid horrors to cannibal guards.
Taking inspiration from the minimalist sensibility of One Page Dungeons, a Print & Play Adventure is meant to be concise, packing as much adventure as possible into a short-form 100-passage gamebook.
The Dungeon of Abkadev aims to be an old-school dungeon crawl you can read on your lunchbreak, between classes, or simply to pass a little time on a Sunday afternoon.
Although you can read and play the Dungeon of Abkadev using any PDF reader, I recommend printing this solo adventure out for the maximum old school feel. It’s currently set to US Letter size paper: 8.5 by 11 inches.
Considering it’s an old-school dungeon crawl, of course The Dungeon of Abkadev has to have a very dice-rolly, skill-checky, add-up-your-attacky type of rules system.
That’s why I chose the Fighting Fantasy rules, which I streamlined a little (no escpaping from combat – mwuhahaha!) and reorganized. The Fighting Fantasy rule system is accessible, many gamebook fans are already very familiar with it, and it’s the original system used in the first (non-Tunnels and Trolls) gamebooks.
You can find the Dungeon of Abkadev at DriveThru RPG for the low, low price of FREE! You also have the option to send a little money my way, but that is optional. However, I would most appreciate you leaving your comments, criticisms, reviews, hopes, and dreams here or on The Wizard’s Tower Facebook page!