A gamebook is not like ordinary books. In an ordinary book, you read each page from page one until the last page of the story you’re reading. It’s that simple and that makes sense because you’re typically reading about stuff some other people have done.
Some may regard that as an adequate use of your time. Others, however… well let’s just say that others prefer reading stories in which they are the main character.
Stories that let them make the important decisions, but bow before the spirits of the dice. Some people enjoy books that aren’t mere stories, but are adventures.
Greetings, fellow travelers through the twisted, labyrinthine world of arcane madness that are solo adventure gamebooks!
The Dungeon of Abkadev is a short adventure in the classic Fighting Fantasy style that casts you in the role of apprentice mage navigating a the trap-filled maze of a mad, evil, (and dare I say madly evil) arch-mage.
Using nothing more than the skill of your sword arm and your magical talents, you will face a veritable rogue’s gallery of horrors from fungoid horrors to cannibal guards.
Do you remember this Dungeons and Dragons solo adventure module from 1984? It features an adventure through a haunted, lion-shaped castle in the “world of Sargon the Wizard” for characters level 1-3 using the Basic Dungeons and Dragons rule system.
Like many gamebook fans, I’ve relied on a variety of media to track my progress over the years – notebooks, cards, the back of grocery lists – you name it. Recently, I returned to the Citadel of Chaos and had the bright idea to create my own adventure sheet in the form of a bookmark.